Use the Tinkering tools Scratch and Makey Makey to create engaging after school workshops
Scratch is a tried and tested tool for exploratory play and learning of coding ideas via tinkering. It’s genesis in MIT labs has ensured it is well supported with wide adoption and an interesting research base. Impressively, the community of users creating and sharing their creations or ‘scratches’ is significant in size and diversity. There are many remixes of all recognisable computer game types including adventure and narrative forms.
Makey Makey is a keyboard controller interface, which has had great success as a demonstration tool. It is often used in combination with Scratch to showcase the immediacy of new forms of creative software and interactive hardware controllers to create engaging activities.
We will be working with Code Club who are currently redeveloping their Scratch resource to increase the input and creativity of young people.
We can draw on existing understanding of Scratch and the instant engagement of Makey Makey to create our own Scratch activities lead by the interests of young participants. Ideally, we’ll go beyond uses of pre-created scratch projects and stimulate young participants to dream up their own playful projects and then help them to make it real.
Our End Goal: We are looking for a group of MMU Students to work with the support of with key academic staff to create a play inspired activity to appeal to young people in the transition from Year 6 to Year 7. It should include issues relevant to young people and include ways for them to express and explore their changing identity.
More Information: Key concepts we are working with here include:
- The use of Block Coding to teaching coding fundamentals (Scratch pioneered this approach)
- Tinkering with physical objects as way of increasing the engagement of learner
To get involved in this project, or to work on a challenge which supports the development of this project, contact firstname.lastname@example.org or email@example.com
Key Partner: Code Club
Key Words: Primary, Secondary, Home Educators, Code Club, Scratch Software, Tinkering, exploratory play